Megalomania - Video still, © Jonathan Gales |
Megalomania, a city in total construction, a built environment explored as a labyrinth of architecture based upon a certaine dose of speculations, indeterminations.
Megalomania — Video still, © Jonathan Gales |
This city is either unfinished, incomplete or broken. As Jonathan Gales says, Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.
Megalomania — Video still, © Jonathan Gales |
The influence of science-fiction and/or video games is plausible in this video.
Megalomania — Video still, © Jonathan Gales |
As incomplete, no presence of life, only a feeling of angst accentuated by the organic movement sequences, demolition as well as the colors, the textures and the audio design.
Megalomania — Video still, © Jonathan Gales |
This film has been shot with a Canon 5D Mark II, a camera that becomes more and more appreciated by video artists and, recently, by some filmmakers. Scenes are first constructed with 3d Studio Max and then rendered with Vray accentuating the fascinating aesthetics of the video. The demolition has been produced using the software Rayfire.
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Megalomania — Video still, © Jonathan Gales |
From AutoCad to Adobe creative suites including Maya, Vray, 3d Studio Max or Cinema 4D, Architects students become more and more adaptable.
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Megalomania — Video still, © Jonathan Gales |
Megalomania — Video still, © Jonathan Gales |
MEGALOMANIA from Jonathan Gales on Vimeo.
Who is he?
Born in Jersey, Channel Islands, trained in architecture, First Class honours in B.A. from University of Brighton and Distinction in M. Arch from The Bartlett, UCL., Jonathan Gales creates short films and animations concerning architecture, design and speculative scenarios. Jonathan Gales is also one of the founding members of Factory Fifteen.
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